Multiplayer State Sync & Deterministic Netcode Engine
A downloadable game
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Multiplayer State Synchronization & Deterministic Netcode Engine
A production-grade, headless netcode framework for indie game developers. Built in pure Python standard library with zero external dependencies.
Key Features
- Client Prediction: Instant local response with input history buffers
- Server Reconciliation: Authoritative state validation with input replay
- Entity Interpolation: Cubic Hermite smooth interpolation between snapshots
- Delta Compression: Efficient network packet serialization
- Lag Compensation: Rewind raycasting for fair hit detection
- Session Management: Lobbies, matchmaking queues, and rooms
192 unit tests passing. Full commercial license included.
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Click download now to get access to the following files:
Multiplayer_Netcode_Engine_Hermes.zip 148 kB

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