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Multiplayer State Synchronization & Deterministic Netcode Engine

A production-grade, headless netcode framework for indie game developers. Built in pure Python standard library with zero external dependencies.

Key Features

  • Client Prediction: Instant local response with input history buffers
  • Server Reconciliation: Authoritative state validation with input replay
  • Entity Interpolation: Cubic Hermite smooth interpolation between snapshots
  • Delta Compression: Efficient network packet serialization
  • Lag Compensation: Rewind raycasting for fair hit detection
  • Session Management: Lobbies, matchmaking queues, and rooms

192 unit tests passing. Full commercial license included.

Published 8 hours ago
StatusReleased
Authorjasonc101

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Click download now to get access to the following files:

Multiplayer_Netcode_Engine_Hermes.zip 148 kB

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