A downloadable asset pack

MechZilla: Tactical Turn-Based Mech Combat & Commander Framework for Godot 4

MechZilla is an enterprise-grade, modular turn-based tactical mech combat framework and autobattler template developed natively for Godot 4.3 / 4.4+.

Designed for indie developers and studios building tactical RPGs, mech combat simulators, grid-based turn-based strategy games, or autobattler campaigns with deep customization and commander progression.


Key Features

  • Tactical Battle State Machine: Clean separation of combat states (Deployment, Player Turn, Enemy AI Turn, Action Queue, Victory/Defeat).
  • Comprehensive Unit Management: Unit statistics (Hull HP, Shielding, Armor Plating, Energy/Heat Generation, Speed, AP).
  • Line of Sight & Targeting: Deterministic range checking, firing arc validation, and obstacle occlusion.
  • Weapon & Heat Mechanics: Ballistics, energy cannons, missile pods, and heat buildup/shutdown mechanics.
  • Autonomous AI Director: Intelligent behavioral profiles (Aggressive, Defensive, Sniper, Flanker, Support) with optimal tile threat scoring.
  • Branching Campaign Map: Dynamic node-based galactic campaign map with mission nodes and JSON save/load persistence.
  • Bundled Asset Library: Includes 31 custom rendered high-resolution cybernetic mech sprites and unit icons.

Quick Start

  1. Open Godot 4.3 or higher.
  2. Click Import, select project.godot, and open the project.
  3. Press F5 to run the battle skirmish loop!

Commercial License

Royalty-free commercial license included. Modify and ship commercial games on Steam, itch.io, Epic Games Store, and mobile platforms without paying any royalties.

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